Nighlands is a top down adventure which focuses on combat and exploration.
It features procedurally generated levels in varying difficulties.
- Genre: Top down hack-n-slash
- Development time: ~5 Weeks, full-time
- Language: C++
- 3rd party tools: Unity3D, Wwise, PhysX.
- Team: 11 members
- Patching in a hierarchy-system into our engine, mainly for world-module loading
- Level loading and generation
- Implementing scriptable functions for our level designers
- HUD elements
- Game Launcher written in C# .NET
As voted by students who tested the game, out of 7 games